v1.2.X

v1.2 focuses on an undo system as the primary new feature. It also adds some new art and addresses multiple community feature and bugfix requests (THANK YOU 🥰).

The undo/redo system added by this update is a large and complex feature that also required making substantial changes to how map data is saved. Please report bugs in the TerraScriber community forums (available from the store page)!

Community Bugs & Requests

  • Fixed issue with filtering not working correctly when using capital letters

  • Double clicking a map on the map loading screen now loads it

  • Visible icon on layers is now clickable

  • Tileset dropdown now shows a preview of the tileset

  • Layer list now shows a preview of the tileset used by the layer

  • Adding a layer now adds above the selected layer, not below

Roadmap Features

  • Added an undo/redo system

  • Refactored map data to be more abstracted and thus easier to add future features

  • Map saved version is now updated to match the game version (which helps with future backwards compatibility)

Art

  • Added square metal cages (two variants)

  • Added round metal cages (two variants)

  • Added bars and doors (two variants of each)

  • Added footprints (four variants)

  • Added scratches (two variants)

  • Added bloodstains (multiple)

  • Added occult floor symbol

  • Added dirty bedroll

  • Added ragged tent

  • Added rack components

  • Added pliers

  • Added manacles

Preview of some of the new art!

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